Once you’ve created strings, it’s often useful to know how long they are. This is where length and capacity operations come into play. We’ll also discuss various ways to convert std::string back into C-style strings, so you can use them with functions that expect strings of type char*.
Length of a string
The length of the string is quite simple -- it’s the number of characters in the string. There are two identical functions for determining string length:
size_type string::length() const size_type string::size() const
Sample code:
Output: 9 |
Although it’s possible to use length() to determine whether a string has any characters or not, it’s more efficient to use the empty() function:
bool string::empty() const
Sample code:
Output: false true |
There is one more size-related function that you will probably never use, but we’ll include it here for completeness:
size_type string::max_size() const
Sample code:
Output: 4294967294 |
Capacity of a string
The capacity of a string reflects how much memory the string allocated to hold its contents. This value is measured in string characters, excluding the NULL terminator. For example, a string with capacity 8 could hold 8 characters.
size_type string::capacity() const
Sample code:
Output: Length: 8 Capacity: 15 |
Note that the capacity is higher than the length of the string! Although our string was length 8, the string actually allocated enough memory for 15 characters! Why was this done?
The important thing to recognize here is that if a user wants to put more characters into a string than the string has capacity for, the string has to be reallocated to a larger capacity. For example, if a string had both length and capacity of 8, then adding any characters to the string would force a reallocation. By making the capacity larger than the actual string, this gives the user some buffer room to expand the string before reallocation needs to be done.
As it turns out, reallocation is bad for several reasons:
First, reallocating a string is comparatively expensive. First, new memory has to be allocated. Then each character in the string has to be copied to the new memory. This can take a long time if the string is big. Finally, the old memory has to be deallocated. If you are doing many reallocations, this process can slow your program down significantly.
Second, whenever a string is reallocated, the contents of the string change to a new memory address. This means all references, pointers, and iterators to the string become invalid!
Note that it’s not always the case that strings will be allocated with capacity greater than length. Consider the following program:
string s { "0123456789abcde" };
std::cout << "Length: " << s.length() << '\n';
std::cout << "Capacity: " << s.capacity() << '\n';
This program outputs:
Length: 15 Capacity: 15
(Results may vary depending on compiler).
Let’s add one character to the string and watch the capacity change:
string s("0123456789abcde");
std::cout << "Length: " << s.length() << '\n';
std::cout << "Capacity: " << s.capacity() << '\n';
// Now add a new character
s+= "f";
std::cout << "Length: " << s.length() << '\n';
std::cout << "Capacity: " << s.capacity() << '\n';
This produces the result:
Length: 15 Capacity: 15 Length: 16 Capacity: 31
void string::reserve() void string::reserve(size_type unSize)
Sample code:
Output: Length: 8 Capacity: 15 Length: 8 Capacity: 207 Length: 8 Capacity: 207 |
This example shows two interesting things. First, although we requested a capacity of 200, we actually got a capacity of 207. The capacity is always guaranteed to be at least as large as your request, but may be larger. We then requested the capacity change to fit the string. This request was ignored, as the capacity did not change.
If you know in advance that you’re going to be constructing a large string by doing lots of string operations that will add to the size of the string, you can avoid having the string reallocated multiple times by immediately setting the string to its final capacity:
#include <iostream>
#include <string>
#include <cstdlib> // for rand() and srand()
#include <ctime> // for time()
int main()
{
std::srand(std::time(nullptr)); // seed random number generator
string s{}; // length 0
s.reserve(64); // reserve 64 characters
// Fill string up with random lower case characters
for (int count{ 0 }; count < 64; ++count)
s += 'a' + std::rand() % 26;
cout << s;
}
The result of this program will change each time, but here’s the output from one execution:
wzpzujwuaokbakgijqdawvzjqlgcipiiuuxhyfkdppxpyycvytvyxwqsbtielxpy
Rather than having to reallocate s multiple times, we set the capacity once and then fill the string up. This can make a huge difference in performance when constructing large strings via concatenation.